Saturday, 2015-01-17

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alex-EUJackWinter_: Afternoon. The RT kernel has helped halve the latency. I'm still above your settings, but i'm shoving a lot at once here, so it's quite good for my use case.15:24
alex-EUfalktx: afternoon. A question. In KDE, i can choose from various settings for compositing/rendering. There's 3 OpenGL settings, and a choice of the type of QT render. Can you recommend which combination works best for you, based on your experience. I'm currently set on OpenGL 3.1, and QT native.15:28
falktxopengl 2, qt raster15:36
falktxraster is always faster than native15:37
falktxnot all cards support gl 2 nicely. surely not intel ones15:37
falktxbut nvidia should be fine15:37
alex-EUfalktx: ok, thanks.15:40
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alex-EUfalktx: it's improved.15:52
JackWinter_alex-EU: that's what i keep saying to people :)  i suppose most start an idle jack server hold their breath and when there are no xruns in a few minutes they repeat the mantra that low latency is good enough :)  not that i want to call anyone a liar, but seeing the kernel scheduling latencies i just don't understand how lowlat would be good enough15:54
JackWinter_if you have a recent nivida card there is a patch you ought to use, as -rt has reliably hung X for me without it15:56
alex-EUJackWinter_: particularly for my type of use case.15:56
alex-EUJackWinter_: I'm using the nouveau driver. Never had any luck with the blob.15:56
alex-EUJackWinter_: works ok enough for my 2D work.15:56
JackWinter_been thinking about your plugin priorities.  don't know how it all works in carla, but i'm not sure they all have to be rt.  as the jack callback thread is rt, and that is the one that will execute the audio loop in your plugins...15:57
JackWinter_ah nouveau, i don't think that has the same problem15:57
JackWinter_you can't use the intel built into your cpu?  imo the best for lowlatency15:58
falktxJackWinter_: it's a separate process synced via semaphore15:58
falktxJackWinter_: the 2nd process doens't have rt prio setup yet, I'll do that soon15:58
* JackWinter_ shudders, semaphores are not really all that nice if you want really low latency15:59
JackWinter_that's how wineasio used to do it, before it got fixed15:59
alex-EUJackWinter_: No, the MB i use doesn't haved intel graphics embedded. The next one will, as i constantly read how reliable intel is for graphics.15:59
falktxJackWinter_: there's no other way that I know of syncing audio between *processes*16:00
falktxnot threads, different processes16:00
JackWinter_maybe futexes?16:00
JackWinter_at least they say they are very fast16:00
JackWinter_so each plugin gets to process the audio and then sets a semaphore for the next one to start?16:01
JackWinter_actually i don't know if futexes can be used across different processes...16:02
falktxI think it's the same design as jack16:02
falktxI copied some code from dssi-vst, which copied code from jack116:03
JackWinter_well i don't know how jack does it.  just have heard that one ought to stay away from semaphores for realtime programming16:03
falktxit needs a way to sync audio16:04
falktx"Implementors are expected to be assembly literate and to have read the sources of the futex user-space library referenced below."16:12
alex-EUOr Botoxes. For wrinkle free audio playback?16:13
* alex-EU says sorry. No sleep, and well into the silly zone...........16:14
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JackWinter_falktx: whee, that's encouraging documentation :)16:19
JackWinter_alex-EU: fwiw, my kde settings are opengl 3.1 and native16:20
JackWinter_don't know if it makes much difference, but maybe i ought to play with them again16:21
alex-EUJackWinter_: Raster seems to make a difference. Not getting audible audio glitches when i switch desktops.16:27
alex-EUJackWinter_: of course, YMMV. :)16:27
JackWinter_yes :)16:34
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StaffanHi! I have recently installed a fresh copy of KXStudio 14.04.1. When I run Muse 2.2, I can't see "SimpleDrums". If I run Muse from the command line, it says: initMidiSynth: MESS dlopen(/usr/lib/muse/synthi/simpledrums.so) failed: /usr/lib/muse/synthi/simpledrums.so: undefined symbol: sf_close17:58
StaffanI thought that sf_close is in libsndfile1 (which I have), but it isn't in the simpledrums.so dependencies (using ldd)...17:59
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