Happy New Year all,
I was curious, if doubling the sample rate is a
practical way to reduce latency for live effects
processing. I would think it would reduce latency by half.
If one wanted to avoid the tradeoff of handling twice the
usual amount of audio data, I was curious if ALSA sample
rate conversion, or some other clever hack could be used to
get low latency advantage of the high sample rate, while
actually dealing with 48k streams through JACK.
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