Re: [LAU] Hang Drum SFZ

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To: Fons Adriaensen <fons@...>
Cc: <linux-audio-user@...>
Date: Saturday, April 13, 2013 - 10:13 pm

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On Sat, Apr 13, 2013 at 5:54 PM, Fons Adriaensen wrote:

> On Sat, Apr 13, 2013 at 11:19:01PM +0200, R. Mattes wrote:

actually, no :)

I spent quite a while talking to several people a couple of years ago
(including Julius Smith) about the best way to model a pan drum. To do it
correctly is quite challenging. The Pianoteq guys gave me a few hints on
what they had done. I was trying to create an instrument that I planned to
called a "dang drum" (for "digital hang"), but to model the way the modes
of these things interact is quite tricky, and the usual "mode" operators in
Pd, CSound, SC etc, don't really capture the subtleties required.

I was very, very disappointed to find that I had lost the CSound code I had
worked on. The only thing I have left from efforts is a single wav file.
Take a listen if you want. My memory was this involved at least 15
different mode operators in conjunction with some kind of reverb. It sounds
fairly cool, but is really nothing remotely like the real sound of a hang
(or even a regular steel drum).

http://community.ardour.org/files/dang1.ogg

If anyone is interested, I have a stack of papers on the physics of the
hang drum, including several with clever visual analysis of the instrument
to show the vibration modes, discussions of the characteristics of the
metal used, and so on.

--p

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On Sat, Apr 13, 2013 at 5:54 PM, Fons Ad=
riaensen <fons@linuxaudio.org> wrote:
On Sat, Apr 13, 2013 at 11:19:01PM +0200, R. Mattes wrote=
:

> Thanks, what a lovely sample set! Reminds me of more than a decade

earn to use
;hang-ish" drum

OTOH, such bell-like sounds are fairly easy to create using Pd,
Csound, SuperCollider etc., and this will also allow much more
expression than using a fixed sample set.actually=
, no :)I spent quite a while talking to several people a couple of =
years ago (including Julius Smith) about the best way to model a pan drum. =
To do it correctly is quite challenging. The Pianoteq guys gave me a few hi=
nts on what they had done. I was trying to create an instrument that I plan=
ned to called a "dang drum" (for "digital hang"), but t=
o model the way the modes of these things interact is quite tricky, and the=
usual "mode" operators in Pd, CSound, SC etc, don't really c=
apture the subtleties required.
I was very, very disappointed to find that I had lost the CSound code I=
had worked on. The only thing I have left from efforts is a single wav fil=
e. Take a listen if you want. My memory was this involved at least 15 diffe=
rent mode operators in conjunction with some kind of reverb. It sounds fair=
ly cool, but is really nothing remotely like the real sound of a hang (or e=
ven a regular steel drum).
=A0=A0=A0 http:=
//community.ardour.org/files/dang1.ogg
If anyone is interested, =
I have a stack of papers on the physics of the hang drum, including several=
with clever visual analysis of the instrument to show the vibration modes,=
discussions of the characteristics of the metal used, and so on.
--p

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Messages in current thread:
[LAU] Hang Drum SFZ, Kaspar Bumke, (Sat Apr 13, 1:52 pm)
Re: [LAU] Hang Drum SFZ, Paul Davis, (Sat Apr 13, 7:21 pm)
Re: [LAU] Hang Drum SFZ, Florian Paul Schmidt, (Sat Apr 13, 8:36 pm)
Re: [LAU] Hang Drum SFZ, Kaspar Bumke, (Mon Apr 15, 8:03 am)
Re: [LAU] Hang Drum SFZ, rosea.grammostola, (Sat Apr 13, 10:00 pm)
Re: [LAU] Hang Drum SFZ, R. Mattes, (Sat Apr 13, 9:19 pm)
Re: [LAU] Hang Drum SFZ, Fons Adriaensen, (Sat Apr 13, 9:54 pm)
Re: [LAU] Hang Drum SFZ, Paul Davis, (Sat Apr 13, 10:13 pm)
Re: [LAU] Hang Drum SFZ, Fons Adriaensen, (Sat Apr 13, 10:45 pm)
Re: [LAU] Hang Drum SFZ, Tim Goetze, (Sun Apr 14, 9:05 am)
Re: [LAU] Hang Drum SFZ, Folderol, (Sat Apr 13, 9:02 pm)