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Content-Transfer-Encoding: quoted-printableOn Mon, Feb 4, 2013 at 4:30 PM, Harry van Haaren wro=
te:> On Mon, Feb 4, 2013 at 4:09 PM, Aur=E9lien Leblond wr=
ote:
One way would be to trigger them manually (with a midi controller for
example), the other is to move clips on a grid. Ableton Live is kind of a
mix between the two (as far as I know) and Bitwig seem to work similarly.
the idea is to be able to try out different song structure based on the
same loops.
>
> Then once that would be done - I would re-record everything properly in
Can't wait for the future :)
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On Mon, Feb 4, 2013 at 4:30 PM, Harry van Haaren <har=
ryhaaren@gmail.com> wrote:
On Mon, Feb 4, 2013 at 4:09 PM, Aur=E9lien Leblond <<=
a href=3D"mailto:blablack@gmail.com" target=3D"_blank">blablack@gmail.com> wrote:
My idea of a workflow would be to have a tool to try =
out the different loops in different order and "jam" with them to=
see what works and what doesn't.
=A0Hmm, although you describe things somewhat, its not totally clear to=
me how you intend to choose which loop to play when. But yes, I kinda know=
what you're getting at.. Loading all drum loops on one track, and all =
guitar loops on the next track, and then triggering them should do.
One way would be to trig=
ger them manually (with a midi controller for example), the other is to mov=
e clips on a grid. Ableton Live is kind of a mix between the two (as far as=
I know) and Bitwig seem to work similarly.
the idea is to be able to try out different song structure based=
on the same loops.=A0
Do the loops need to be time-stretched?Luppp2, as on https://github.com/har=
ryhaaren/Luppp should do this. Note that there is some issues with play=
back of different sample lenghts. I'm re-writing the engine, so Im no l=
onger familiar with the exact bug in that version. I know it didn't wor=
k perfectly though.. YMMV :)
In my case, there wo=
uldn't be the need for time-stretching as I'm creating the loop mys=
elf.But yeah, the loops would be different side.
=A0
Then once that would be done - I would re-record everything properly i=
n Ardour (drums with multiple tracks, breaks, etc... a more natural way of =
playing, guitar played and not looped, etc)
Cool, perhaps using Luppp is feasible, if you trigger the loops again t=
hey'll re-sync, so it'll give you a rough idea.In general t=
his is exactly the intended workflow when designing Luppp, but its just not=
there yet. I hear the future is a big place... -Harry
Can't wai=
t for the future :)
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