Re: [LAU] How can we convert money to fixing bugs in software?

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To: linux-audio-user <linux-audio-user@...>
Date: Saturday, July 21, 2012 - 2:52 pm

On Sat, Jul 21, 2012 at 6:41 PM, Charles Henry wrote:

> Also, you never know how long you'll spend working on a problem, until

Not only that. It's also quite possible that users will never collect
the amount of money required to implement or fix something.

Ardour still has $1375 proposed by users for implementing MIDI
editing. That's after 2 related GSoC projects $4500 worth each (for
the student) and barely estimatable years of work by other developers
(I'd say +$50K at the very least).

AAF/OMG support is next with mere $505 proposed by users. I'd say, the
real estimation would be ten times as much for an experienced U.S.
based programmer, and that would only cover a very basic support with
probably not much testing.

Of course, the environment has changed a lot since this initiative was
started. Fetching 5K-20K funds for an open source project (even more
for games) has become quite possible. Bu the prerequisite for that is
decent media coverage.

> Suppose I write a potentially

That only works if people give a damn about your software :)

Alexandre Prokoudine
http://libregraphicsworld.org
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Messages in current thread:
Re: [LAU] How can we convert money to fixing bugs in software?, Alexandre Prokoudine, (Sat Jul 21, 2:52 pm)
Re: [LAU] How can we convert money to fixing bugs in software?, Alexandre Prokoudine, (Fri Aug 3, 10:41 am)
Re: [LAU] How can we convert money to fixing bugs in software?, Alexandre Prokoudine, (Mon Jul 23, 3:05 pm)