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Content-Type: text/plain; charset=ISO-8859-1On Wed, May 16, 2012 at 10:13 AM, Brett McCoy wrote:
>
This is exactly what I am doing for SFX design for tube in phase 1
actually. When I started about 3/4 of the shots there wasn't any animation
for, just storyboards. Now that is significantly down, but I am often
still laying in sounds with just basic timings and ideas of animations at
best.
Not quite the same as composing, but in some ways not to different either.
I just need to write a SFZ to handle foley noises etc. sometime:)
Seablade
PS 2 hours left on Tube's Kickstarter:)
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On Wed, May 16, 2012 at 10:13 AM, Brett =
McCoy <idragosani@gmail.com> wrote:
And then there was Carl Stalling, who wouldn't even wait for the final<=
br>
edits of the cartoons he wrote for. He'd just compose against the
x-sheets the animators used, the timings worked out by the director
were so precise and detailed.This is exactly wha=
t I am doing for SFX design for tube in phase 1 actually.=A0 When I started=
about 3/4 of the shots there wasn't any animation for, just storyboard=
s.=A0 Now that is significantly down, but I am often still laying in sounds=
with just basic timings and ideas of animations at best.
Not quite the same as composing, but in some ways not to different eith=
er.=A0 I just need to write a SFZ to handle foley noises etc. sometime:)=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 SeabladePS 2 hours left on Tube=
's Kickstarter:)
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