--f46d04182582a37d4a04bd1c10b2
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: quoted-printableHi everybody,
I'd like to learn more about how to use zynaddsubfx. I know the basic setup
and I understand the most obvious parameters, but is there something like a
manual or an "advanced" tutorial somewhere?Also, what is the actual difference between yoshimi and zynaddsubfx?
Yoshimi's site states something about better jack and midi support, but
does this still apply to current releases?I can't test yoshimi yet because it fails to build on my system (ARCH 64).
Its INSTALL instructions say to ask for help on this list, so I dare to
post the stack here, just in case a charitable soul knows where I should
look...[ 54%] Building CXX object CMakeFiles/yoshimi.dir/Effects/EQ.cpp.o
[ 55%] Building CXX object CMakeFiles/yoshimi.dir/Effects/Distorsion.cpp.o
[ 56%] Building CXX object
CMakeFiles/yoshimi.dir/Effects/DynamicFilter.cpp.o
[ 57%] Building CXX object CMakeFiles/yoshimi.dir/MusicIO/MusicClient.cpp.o
[ 58%] Building CXX object CMakeFiles/yoshimi.dir/MusicIO/MusicIO.cpp.o
[ 59%] Building CXX object CMakeFiles/yoshimi.dir/MusicIO/JackEngine.cpp.o
/tmp/yoshimi-0.060.12/src/MusicIO/JackEngine.cpp: In member function =E2=80=
=98bool
JackEngine::connectServer(std::string)=E2=80=99:
/tmp/yoshimi-0.060.12/src/MusicIO/JackEngine.cpp:53:24: error: =E2=80=98usl=
eep=E2=80=99 was
not declared in this scope
/tmp/yoshimi-0.060.12/src/MusicIO/JackEngine.cpp: In member function =E2=80=
=98void*
JackEngine::midiThread()=E2=80=99:
/tmp/yoshimi-0.060.12/src/MusicIO/JackEngine.cpp:407:16: warning:
converting =E2=80=98false=E2=80=99 to pointer type =E2=80=98void*=E2=80=99 =
[-Wconversion-null]
make[2]: *** [CMakeFiles/yoshimi.dir/MusicIO/JackEngine.cpp.o] Error 1
make[1]: *** [CMakeFiles/yoshimi.dir/all] Error 2
make: *** [all] Error 2But before even troubleshooting, I'd like to know if, in your experience,
yoshimi offers something really different than zynaddsubfx.Cheers to all,
Victor--f46d04182582a37d4a04bd1c10b2
Content-Type: text/html; charset=UTF-8
Content-Transfer-Encoding: quoted-printableHi everybody,I'd like to learn more about how to us=
e=C2=A0zynaddsubfx. I know the basic setup and I understand the most obviou=
s parameters, but is there something like a manual or an "advanced&quo=
t; tutorial somewhere?Also, what is the actual difference between yoshimi and=
zynaddsubfx? Yoshimi's site states something about better jack and mid=
i support, but does this still apply to current releases?I can't test yoshimi yet because it fails to build on my sys=
tem (ARCH 64). Its INSTALL instructions say to ask for help on this list, s=
o I dare to post the stack here, just in case a charitable soul knows where=
I should look...[ 54%] Building CXX object CMakeFiles/yoshimi.dir/=
Effects/EQ.cpp.o[ 55%] Building CXX object CMakeFiles/yoshimi.di=
r/Effects/Distorsion.cpp.o[ 56%] Building CXX object CMakeFiles/=
yoshimi.dir/Effects/DynamicFilter.cpp.o[ 57%] Building CXX object CMakeFiles/yoshimi.dir/MusicIO/MusicClient.=
cpp.o[ 58%] Building CXX object CMakeFiles/yoshimi.dir/MusicIO/M=
usicIO.cpp.o[ 59%] Building CXX object CMakeFiles/yoshimi.dir/Mu=
sicIO/JackEngine.cpp.o/tmp/yoshimi-0.060.12/src/MusicIO/JackEngine.cpp: In member function =
=E2=80=98bool JackEngine::connectServer(std::string)=E2=80=99:/t=
mp/yoshimi-0.060.12/src/MusicIO/JackEngine.cpp:53:24: error: =E2=80=98uslee=
p=E2=80=99 was not declared in this scope/tmp/yoshimi-0.060.12/src/MusicIO/JackEngine.cpp: In member function =
=E2=80=98void* JackEngine::midiThread()=E2=80=99:/tmp/yoshimi-0.=
060.12/src/MusicIO/JackEngine.cpp:407:16: warning: converting =E2=80=98fals=
e=E2=80=99 to pointer type =E2=80=98void*=E2=80=99 [-Wconversion-null]make[2]: *** [CMakeFiles/yoshimi.dir/MusicIO/JackEngine.cpp.o] Error 1=
make[1]: *** [CMakeFiles/yoshimi.dir/all] Error 2make=
: *** [all] Error 2But before even troubles=
hooting, I'd like to know if, in your experience, yoshimi offers someth=
ing really different than zynaddsubfx.Cheers to all,Victor
--f46d04182582a37d4a04bd1c10b2--
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