FYI : i just created a GM compliant drumkit template that can speak :-)
Content-Type: text/plain; charset=ISO-8859-1
2012/4/13 thijs van severen
follow me on my Audio & Linux blog !
Content-Type: text/html; charset=ISO-8859-1
2012/4/13 thijs van severen &l=
2012/4/13 Emanuel Rump=
Am 13. April 2012 09:07 schrieb thijs van severen <email@example.com>=
Thank you Thijs.
There is a small mistake:
=A0 =A0"GM midi mapping ( H2 instrument 1 =3D note 35 'Accoustic =
Bass Drum' =A0)"
=A0 =A0"GM midi mapping ( H2 instrument 1 =3D MIDI-note-nr. 36 =3D=3D=
'Bass Drum 1' =A0)"
Obviously there is no midi note 35 in H2 (?)Hi Emanueli noticed that too, and there is more that=
that : =A0on the H2 GM kit everything is +/- ok between 'kick' and=
'open HH', but then it goes all wrong
so basically the H2 GM kit is not GM compliant =A0... =A0great ... =A0=
I have to admit, =A0GM-drums =A0is not very appropriate for some of todays =
where different snare and drum sounds are used.true, i have been using H2 for a couple of years now and thi=
s is the first time that i stop to think about this for the simple reason t=
hat i always create my own kits per song (by taking sounds from all the exi=
sting drumkits) so i never really cared about this
But still - better than nothing - as orientation.=
(at that time they only had rock'n'roll ;)LOL=A0
Someone could assign a second/third bass-drum sound
to any of the toms - if required.
FYI : i just created a GM compliant drumkit template that can speak :-) =A0=
(no really, it speaks!)
check it out here : =A0http://audio-and-linux.bl=