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Thanks to all of you for your inputs!
I'm happy that my ears are probably OK, because, as I said, I wasn't able to
hear any difference between mixes done on different DAWs.
Just to verify I get it right, 48bit = double precision, which means a
greater dynamic range?
On Sun, Jul 17, 2011 at 2:25 PM, Dale Powell wrote:
> Agree on the whole that summing is summing is summing. Most DAWs these
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Thanks to all of you for your inputs! I'm happy th=
at my ears are probably OK, because, as I said, I wasn't able to hear a=
ny difference between mixes done on different DAWs. Just to verify I ge=
t it right, 48bit =3D double precision, which means a greater dynamic range=
On Sun, Jul 17, 2011 at 2:25 PM, Dal=
e Powell <dj_ka=
Agree on the whole that summing is summing is summing. Most DAWs these=20
days will use floating point (either 32bit or double precision) and=20
A+B=3DC no matter what.
There may be dithering at the end but you are talking a single bit=20
possible difference between renders at points, which I don't believe=20
anybody is going to hear. I personally find claims that one dither=20
algorythm sounds better than another, especially at 24bits, can be=20
nothing but salesman talk.
Now how the DAW loads and converts your samples (eg mixing 44.1kHz and=20
48kHz samples within the same project, or using a different project same
rate to all your samples) or if you are using an internal sampler to=20
play at different frequencies, does make a difference.=A0 For example=20
compare Cubic vs Sinc (SinX/X) Interpolation and you very well might=20
start to hear differences (there are more methods but these are a couple
of the most common.) You may also find that one software uses Cubic on=20
play and Sinc on rendering (as cubic is less processor intensive) and=20
thus there are subtle difference between them whereas another may use=20
Sinc at all times. While a lot of people disregard this as it's not par=
of the summing itself I argue it is part of the audio engine.
But every time I have ever come across the X sounds great, Y sounds=20
pants claims by people and then requests for examples to illustrate this
they have either never materialised or the protagonist has ended up=20
backing down from their claim. Especially on the rendered waveforms, due
to the fact I mentioned above of some DAWs only using the better=20
quality interpolation at that point.
As mentioned the characteristics of the internal effects and DSPs used=20
are going to have a lot more affect on your sound than any of this ever=20
On the whole any differences that do exist are so small I really wouldn'=
;t worry about them.
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