this was the main drawback to SynthBuilder which was a product I worked
On 03/04/2011 10:30 AM, Thomas Vecchione wrote:
we tried to interest the game sound community in using SynthBuilder for
algorithmic event synthesis for use in their games but the UI (which was
very much like Max/MSP or Pd) was WAY too geek-ware for them. After
laughing us out of the room we went back to the drawing board and
designed a dumbed down UI for them to use.
Trust me when I say that in a pro-audio environment Linux command line
tweaking and chasing down xruns will not fly. Even laptop electronica
producers and studio owners will shun the command line. Can you imagine
having a client sitting in the studio watching as an engineer minimizes
a sudden flock of xruns by dicking around on the command line? Dunno
about you but if I were a client I'd run, not walk, out of that studio.
> These days a professional level tool is one that allows you to
Other than Mixbus which is an amazing leap forward in light years for
Linux audio most other apps are NOT ready for a serious pro environment.
Case in point: Linux Sampler.
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