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Content-Transfer-Encoding: quoted-printableOn Thursday 13 January 2011 19:48:38 Tom Szilagyi wrote:
Hm, that would then represent a stereo source in a virtual room recorded to=
a=20
stereo sink. Nice. Not.
What kind of purpose has this??? When I want reverb, I want to place the=20
source in a certain position (via pan for example) and get the reverb for t=
he=20
room with the source "at that position", not the reverb of a stereo-
reproduction of that source at another position, put into the virtual room =
and=20
recorded in stereo again...
The only places where convolution-reverbs make sense imho:
1) Place all sources in short distance to each other compared to the virtu=
al=20
room. Then you have a mono-to-stereo (when you mix to stereo). This will=20
actually give good results.
2) Use an impuls-response-package with several inputs for several position=
s=20
with each the stereo-output of the listening position. And the route your=20
signals to the different source-inputs depending on the position in the roo=
m=20
you want to give them. Gives better results then #1 but requires better=20
reverbs.
3) Fold the ambient of your stereo-song played on a stereo system in the=20
virtual room and record it at another position. Sounds like fun, but works=
=20
reliable only when you use head-phones for listening. And is not worth the=
=20
computation time for music that is to be played on any system from high-end=
=20
stereos to mp3-players and mobile phones.
Have fun,
Arnold
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