Re: [LAU] Blender Open Movie Projects: Soundtrack made by Open audio tools!?

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To: Thomas Vecchione <seablaede@...>
Cc: linux-audio-user <linux-audio-user@...>
Date: Thursday, August 27, 2009 - 6:05 am

On 08/27/2009 03:23 PM, Thomas Vecchione wrote:

While I agree with you that we are not quite there yet in terms of
Hollywood A grade production I find it hard to believe that a good
quality feature length movie and soundtrack cannot be made right now
using just Blender, Linux Sampler and Ardour-2.8 or 3.x dev. Add in
jack-rack, seq24, zyn2, hydrogen, xwax, supercollider, pd, audacity and
the now innumerous list of plugins and we have everything we need to
create samples for any soundscape .

IMO, this talk from Jan about not having access to the best sample
libraries as an excuse for not using the excellent tools that are
available needs to stop. It's more about the quality of the workmanship
and the vision of the producers as well as the available time to make
something happen. I'm surprised that there is not a way to generate a
surround sound 5.1 track on Linux but if that is the final step that
requires mastering in a different closed source program then it is a
small price to pay.

I see the problem as much more an issue of Jan not feeling comfortable
to delegate some responsibility for the production of the soundtrack and
work with the community to see it through / crack the whip than a case
of not having the tools to do something cool.

I have to say that to a degree I can understand why that barrier exists.
Getting the Linux Audio Community as a group to willingly contribute to
a project is an often painful, time consuming and challenging process.
That's not to say that there aren't many people who can contribute but
getting them to coordinate and be productive is a mighty task.

For example, if we had a list of all the samples that Jan is missing in
order to make his vision for the soundtrack happen and everyone could
make a concerted effort to provide the samples (without having to go
into a debate for every single one) then we might have a viable method
to make some headway. However if it is case of Jan presenting his vision
and then being forced to account for every possibility for the next
three weeks ad infinitum then we will probably turn him off and he would
find it more effective to continue going it alone.

Another option would be for Jan to hand the project management of the
sample collecting process over to someone else and keep his mind free of
the hassle of the inevitable mailing list debate so he can get stuff done.

Either way Jan would have to delegate some responsibility in order to
work with the Linux Audio Community on this project.

He should still be in charge of production and direction. In this way he
would have a team of people who he could entrust some responsibility to
and they would have to commit to coming through with the goods that they
sign up for.

*Hint. To get people to contribute requires a regular call out with
details on what needs to be provided by the community and people will
step up and make things happen. It has to be regular as people often
forget and many times will only contribute if they are given a few weeks
to digest an approach that will work for them and find some time to do
the work (often at the last minute). Give between 3 to 6 weeks for each
phase/cycle and make sure the deadline is solid. Make sure people are
updated weekly and warned a few days out from the deadline as well as
the day before.

Patrick Shirkey
Boost Hardware Ltd

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Messages in current thread:
[LAU] Blender Open Movie Projects: Soundtrack made by Open a..., Grammostola Rosea, (Wed Aug 26, 8:30 am)
Re: [LAU] Blender Open Movie Projects: Soundtrack made by Op..., Grammostola Rosea, (Wed Aug 26, 11:37 am)
[LAU] panning [was: Blender Open Movie Projects: Soundtrack ..., Jörn Nettingsmeier, (Thu Aug 27, 8:06 am)
Re: [LAU] Blender Open Movie Projects: Soundtrack made by Op..., Patrick Shirkey, (Thu Aug 27, 6:05 am)