On Thursday 26 June 2008, Dave Phillips wrote:
Actually in the case of SC the graphics and the audio server are two separate
applications. But they work together quite nicely in the SuperCollider
framework [by using [almost] the same OSC protocol and SuperCollider language
features to construct "synths" both in the audio and in the graphics domain].
In a way i really think that the audio and graphics domain are vastly
different beasts and in this regard the SCGraph server is a hack ;) as it
tries to map the SuperCollider approach to doing audio synthesis to the realm
of graphics "synthesis". I guess it's still a useful hack [e.g. i like to
play with it] but i'm myself not 100% convinced that this approach is really
the most feasible [aside from the fact that SCGraph itself still also needs
quite a lot of work]...
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