On Friday 07 December 2007 17:14:12 Folderol wrote:
Something to consider:
In "The Cathedral and the Bazaar" Eric Raymond puts forward the notion
of "Release Early, Release Often"
Now, I see a lot of artists seemingly afraid of this and even advice not to
let the world see things before they are polished.
I wonder if that advice might have been OK for the "all rights reserved" way
of doing things but that we may gain from a release early, release often way
of working in the world of art if we are working with Free licenses.
I know it can be intimidating to let people see draft quality work, but aren't
artists supposed to be risk takers? (I know because I put out daily progress
when I do NaNoWriMo and if anything is likely to be of sub par quality, that
is right there in the running I can tell you.
Could it not be that your rough work might inspire someone to make a better
finished work than you ever could with a particular piece where your finished
piece would not provide similar inspiratoin?
(Ouch - I lost a good thought while I was writing down that last point... I
hate it when that happens. The brain gets two thoughts at once but by the
time you finish recording the first, the second has managed to evaporate...)
I have been thinking about this as well. Along the same lines interestingly
I seem to remember somewhere reading about some fail early, fail often
strategy and I think that might be relevant here.
Might it be that putting up a lot of possibilities and hoping for a one in ten
or one in a undreg success rate might prove more productive than trying to
make something of every thing someone puts up? I welcome thoughts along both
of these lines.
all the best,
Linux-audio-user mailing list