On 11/22/06, Fons Adriaensen wrote:
> The main X11 call used are:
Yes, the key to fast (efficient) scrolling is to use a pixel copying
routine (glCopyPixels is the GL equivalent) then draw only the new
data. The copying routines are hardware accelerated by the display
driver. The downside is that it is difficult to overlay drawing into
this area that you don't want scrolled, which might be why
freewheeling doesn't use the technique (I'm just guessing).