On Sun, 2004-11-28 at 13:50 -0500, Chris Metzler wrote:
According to the DRI folks, the issue here is that 3D drivers are
_hard_, and there are just not enough open source developers who have
the skills to fix these kinds of things. For example there are 3 or 4
3D chipsets for which we have docs but no driver.
So it's not quite as simple as "release some docs and the community will
write a driver".