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Content-Type: text/plain; charset=ISO-8859-1On Sun, Feb 17, 2013 at 9:20 PM, Paul Coccoli wrote:
> This scheme sounds error prone. In general, copying C++ objects via
Nope, write them one sizeof( event->size() ) at a time.
I'm very interested in why copying C++ objects like this is a bad idea.
Its been discussed on list before (
http://linux-audio.4202.n7.nabble.com/Inter-thread-Communication-Design-...
).
This seemed to be the best simple RT safe solution. If you have suggestions
/ improvements I'd love to hear them.
JACK ringbuffers are
> What about passing pointers via the ringbuffer?
Pointers to an Event? Just makes it more hassle to send an Event from the
RT thread.
Involves taking X memory from a mem-pool, and then using placement new to
construct
the EventPlay(), and then send the pointer trough the ringbuffer. More
complicated IMO.
> To free the event objects, you could pass them back via a second
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On Sun, Feb 17, 2013 at 9:20 PM, Paul Co=
ccoli <pcoccoli@gmail.com> wrote:
This scheme sounds error prone. =A0In general, copying C++ objects via
memcpy (or writing them 1 byte at a time into the ringbuffer, which is
what I think you're proposing) is a bad idea. =A0Nope=
, write them one =A0 sizeof( event->size() ) at a time.I'm very =
interested in why copying C++ objects like this is a bad idea.Its been =
discussed on list before (http://linux-audio=
.4202.n7.nabble.com/Inter-thread-Communication-Design-Approach-td68710.html=
).
This seemed to be the best simple RT safe solution. If you have suggestions=
/ improvements I'd love to hear them.
JACK ringbuffers are
ideally suited to passing simple types (like floats), and not vairable
sized things (like different derived Event classes). =A0Your enum for
event types is a bit of a red flag, too. =A0While its perfectly valid,
"type flags" like this more often than not accompany inflexible,<=
br>
tightly coupled code (which may be fine in a small audio app, but few
apps stay small).=A0
What about passing pointers via the ringbuffer? =A0Pointe=
rs to an Event? Just makes it more hassle to send an Event from the RT thre=
ad.Involves taking X memory from a mem-pool, and then using placement n=
ew to construct
the EventPlay(), and then send the pointer trough the ringbuffer. More comp=
licated IMO.=A0To free the event=
=A0
objects, you could pass them back via a second ringbuffer so the RT
threads aren't responsible for deleting them.
Indeed, that would be necessary. Again, more complicatio=
ns. That said, it can be done,and would involve less "traffic"=
; trough the ringbuffer, and also "fixed size" traffic": poi=
nters to EventBase.
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