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On Fri, 2012-08-24 at 23:36 +0000, Fons Adriaensen wrote:
> * There's limit to what can be done with analog eletronics.
Also a good point, but with physical modelling you could also precisely
reproduce a violin as well. Since there are no limits, this argument
applies to basically all sounds (at least if it's all going to end up in
speakers anyway, environment is a completely different story)
Of course, meticulously programming an emulation of a violin performance
is not at all the same thing as an actual player playing in real-time,
and in practice never will be.
To be fair, some pretty awesome music does get made with current
real-instrument-emulation technology (Kashiwa Daisuke really wowed me
with what 'one guy with computers with an orchestra inside them' can do
these days, but I'm a sucker for 20 minute post-* tracks), but... well,
if you stick to open stuff we aren't anywhere close to passable in that
department yet, unfortunately.
> > I think the most exciting thing about computers is the unique
Especially when that often brings with it non-scalable text, which is a
serious accessibility no-no, and a problem in general with DPIs
As someone with deteriorating vision (largely due to excessive computer
use) I have noticed this problem when occasionally tinkering with other
people's systems with all the latest commercial whiz-bang plugins with
pretty photo realistic UIs... really pretty, and just as unusable,
unless you ram your face into the screen to try to make out the labels
Text and vectors are good. If pixmaps were never (ab)used again in a
UI, I wouldn't miss them one bit.
> > ... Maybe this will become less true as
It enables things you can't realistically do in analog, though, so it is
a potential source of sounds unique to computers.
.. unless analog an analog fourier transform is possible. I figured
not, but I don't know the first thing about analog electronics
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