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On Thu, 2012-08-23 at 20:04 +0000, Fons Adriaensen wrote:
Fair enough, done
> BTW, I didn't want to end the thread, but you suggested
Nah, I just think it's kind of funny how much it snowballed from my
original intentions. Ah, mailing lists :)
> > They are currently attributed entirely to you, and "fomp" is a cute
Sure. Naturally I only meant in user visible ways, of course I would
never do such a thing for the copyright stuff.
Another thought on the more artistic side of things that occurred to me
last night: isn't making the computer a cheap version of an analogue
synthesizer much the same as making a synthesizer a cheap version of
I think the most exciting thing about computers is the unique
possibilities they bring as an instrument unto themselves. Things like
plugins with pretty pixmap UIs designed to look exactly like some box
with knobs on it has always struck me as silly, and missing the point.
Emulation at the module level (not including UI) like in this case is
nice, because.. well, some modules (like Moog filters) have a particular
desirable sound, and the whole point of modular systems is you can hook
up whatever bits you like. However emulation at any 'higher level', to
me, is just forcing the computer to be a cheap version of physical
instruments. Futzing about with knobs and wires on a screen more than
you have to is just limiting. Maybe this will become less true as
touchscreens become more pervasive, but at least from a UI perspective,
a lot of this blind emulation of physical things on a screen is terribly
unusable with a mouse.
Sonically.. I'm not sure. I suppose anything FFT based is pretty
inherently a 'computer' sound... granular synthesis? Those perfectly
tuned "FM" (actually phase modulation) sounds more or less require
digital precision... Perhaps this is an idea that applies more to UI,
and the sequencing side of things, than sounds, since these machines can
create pretty much any sound imaginable anyway...
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