* If you right click on a connection between two object, the new object
is inserted in between those two objects.
* If you drop an object on a connection, the object will insert itself
in between those two objects.
* If you delete an object in between two other objects, the connections
on both sides will connect.
These tricks should make the number of operations needed to edit a
linear
chain of effects similar to Renoise.
> - Renoise also has the notion of Meta Devices of which some
Thanks, that's interesting.
> - Renoise also has this nice edit step feature which I haven't found
Great tip. Shouldn't be too hard to implement.
> - On my laptop screen estate is precious. While I like the ability to
That sounds simple. I'll try that.
You can also define your own keyboard configuration by editing
bin/keybindings.conf.
There are no functions available to show a section exclusively yet
though, but I'll
add it.
> - It would be nice to have tooltips over each element of the GUI.
Sometimes, you get help in the text at the bottom left of the screen.
It will tell you that those two sliders are for volume and panning.
It also tells you what lines right to the note track are.
> - Sometimes focus is in e.g. the sample selection dialog of a sample
Agreed.
> - It would be super nice if one could double click a slider in an
Ok.
> And finally I also have another question:
Yes, unfortunately. The player thread doesn't support having a note
list and so fort changing while playing. Doing so requires quite a bit
of work,
which is probably better done by rewriting the player, which should be
done anyway
for other reasons. Earlier, there were a hack implemented which stopped
the player right before editing, and then continued playing right after
editing.
Maybe I can reintroduce that hack again.