On 03/02/2011 03:30 PM, Stefano D'Angelo wrote:
> Let's try to make everybody (un)happy:
> However, as I see it now, this is a possible list of GUI techonologies
You are focusing on the GUI technology but you are leaving aside the question of
the communication between UI and audio processing. Choosing a GUI technology
will have consequences on that.
With native OpenGL, both the draw() and run() method would reside in the same
.so, and the plugin could perform high-performance IPC internally, within a
Just an example: a compressor plugin which shows the input and the output
waveform in realtime, for visual feedback of the applied compression.
I think that what I'm saying about OpenGL about internal IPC also applies to the
other technologies that you mention, apart from the web UI.
So, with a web UI and even with WebGL, what are your ideas for communicating
between the UI and the audio processing thread/process?
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