On 03/01/2011 01:53 PM, Stefano D'Angelo wrote:
>> So far, I've had my intern select more "generic" effects, such as reverb,
Hey ;) No I don't have that much money to spend right now. Small company here.
I'm more thinking in terms of informal partnerships. Selling plugins, a
developer can benefit from the popularity of certain hosts apps, and having a
choice of quality plugins is good for hosts too.
>>>>> However, correct me if I am wrong, I don't think most Android
Yes, you are welcome, it's quite low traffic, but there's already been a few
useful threads. We also have setup a google code project to share code
experiments and work on the wiki: http://code.google.com/p/andraudio/
>> In the current situation, applying effects in realtime isn't possible on Android
What I explain above is very relevant to my case. But you can also think about
advanced sequencers and other innovative music making apps, especially on
tablets. In such cases, the user is likely to load pre-existing samples or use
synths, and is therefore not affected by the recording quality.
You know, the most advanced music apps currently run on iOS, and there is no
such things as plugins AFAIK. I think that's it's not legally/technically
feasible to support third-party plugins on iOS. But on desktops, users are very
familiar with the plugin concept. So to me there's something to do in the mobile
world, which hasn't been done yet, and which should be possible on Android.
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