Hi!
On 02/26/2011 09:08 PM, David Robillard wrote:
> Fair enough. The sum of all installed LV2 data loaded into a data
[...]
> On Android it's probably not an issue though, as you say. For other
It makes sense indeed to reduce memory usage, but reading the above, I get a
feeling like parsing the metadata of a typical plugin set won't exceed a few Kb
of RAM.
To give you an idea, on a rather old device such as the HTC Magic, you have
288Mb of RAM, and when an app is in the foreground you can safely use quite a
lot of memory.
There could more constrained embedded situations where plugins are needed,
although I can't really think about any real-world example ATM.
> Fair enough. It seems the libraries involved can be built to be well
Once you remove the glib dep, I should be able to tell you what size I get when
compiling with the Android NDK. I have checked again, and 100Kb is good in my
case. FYI, APK packaging uses zip compression.
--
Olivier
_______________________________________________
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev
LINUX® is a registered trademark of Linus Torvalds in the USA and other countries.
Linuxaudio.org logo copyright Thorsten Wilms © 2006.
Hosting provided by the Virginia Tech Department of Music and DISIS.