On 02/26/2011 09:08 PM, David Robillard wrote:
> Fair enough. The sum of all installed LV2 data loaded into a data
> On Android it's probably not an issue though, as you say. For other
It makes sense indeed to reduce memory usage, but reading the above, I get a
feeling like parsing the metadata of a typical plugin set won't exceed a few Kb
To give you an idea, on a rather old device such as the HTC Magic, you have
288Mb of RAM, and when an app is in the foreground you can safely use quite a
lot of memory.
There could more constrained embedded situations where plugins are needed,
although I can't really think about any real-world example ATM.
> Fair enough. It seems the libraries involved can be built to be well
Once you remove the glib dep, I should be able to tell you what size I get when
compiling with the Android NDK. I have checked again, and 100Kb is good in my
case. FYI, APK packaging uses zip compression.
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