Re: [LAD] timing the processing of queues between engine and ui threads?

Previous message: [thread] [date] [author]
Next message: [thread] [date] [author]
To: Paul Davis <paul@...>
Cc: <Linux-audio-dev@...>
Date: Sunday, November 6, 2011 - 7:32 pm

--20cf3010ed57b9fe1404b115fdc5
Content-Type: text/plain; charset=ISO-8859-1

>>> The only difference non-jack would make is you need some function to

the clock used for the system clock is less important than using a DLL

thanks, it's sounding increasing like I should be using jack for the time
being.

Iain

--20cf3010ed57b9fe1404b115fdc5
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

>>> The only difference non-jack would make is you need some funct=
ion to

er thread.
s

the clock used for the system clock is less=
important than using a DLL
to "link" the audio clock and the system clock. this enables you =
to
answer the question "if its time T on clock1, what time is it on
clock2?"

fons wrote the canonical paper on this for a Linux Audio conference a
few years ago, and JACK contains a DLL for this purpose
(jack_get_microseconds() will return a prediction of the current time
according to the audio clock, based on the system clock and the DLL.thanks, it's sounding increasing like I s=
hould be using jack for the time being. Iain

--20cf3010ed57b9fe1404b115fdc5--

Previous message: [thread] [date] [author]
Next message: [thread] [date] [author]

Messages in current thread:
Re: [LAD] timing the processing of queues between engine and..., Gabriel M. Beddingfield, (Mon Nov 7, 2:01 am)
Re: [LAD] timing the processing of queues between engine and..., Iain Duncan, (Sun Nov 6, 7:32 pm)