Re: [LAD] Communicating between python UI and C++ engine for real time audio?

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To: Paul Davis <paul@...>
Cc: <Linux-audio-dev@...>
Date: Friday, November 4, 2011 - 6:39 pm

On Fri, 2011-11-04 at 13:23 -0400, Paul Davis wrote:

You can assuming you start with a pointer (or an iterator) to the
relevant node, and have somewhere to toss the garbage.

Intrusive linked lists are particularly nice for realtime they avoid the
need to allocate to insert into the list. Thread-safe insert (prepend)
is easy as well, if it's singly linked.

-dr

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Messages in current thread:
Re: [LAD] Communicating between python UI and C++ engine for..., David Robillard, (Fri Nov 4, 6:39 pm)
Re: [LAD] Communicating between python UI and C++ engine for..., Gabriel M. Beddingfield, (Thu Nov 3, 2:05 am)
Re: [LAD] Communicating between python UI and C++ engine for..., Vytautas Jancauskas, (Thu Nov 3, 7:49 am)