On Mon, 2011-11-21 at 10:36 +0000, Neil C Smith wrote:
Once Java actually makes it possible to write hard realtime safe code,
then maybe I'll actually consider it an appropriate option for audio
engines. Notice how every single popular audio application, free and
mainstream, is conspicuously *not* written in Java? There's a reason
Even games aren't, and they don't have the strict hard-realtime
requirements we do. There's a reason for that too.
You can call it "FUD" or "general anti-Java diatribe" or whatever if you
like, but I have better things to do than argue against reality.
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