Re: [LAD] Communicating between python UI and C++ engine for real time audio?

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To: Jeff Koftinoff <jeffk@...>
Cc: <linux-audio-dev@...>
Date: Wednesday, November 2, 2011 - 6:22 pm

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Thanks guys, that's very helpful. I'll no doubt have further questions once
I get to prototyping that part. Paul, if you could let me know where to
look for examples in the ardour code that would be cool too.

thanks
iain

On Wed, Nov 2, 2011 at 10:45 AM, Jeff Koftinoff wrote:

> A good starting point for reading is on Software Transactional Memory

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Thanks guys, that's very helpful. I'll no doubt have further q=
uestions once I get to prototyping that part. Paul, if you could let me kno=
w where to look for examples in the ardour code that would be cool too.
thanksiainOn Wed, Nov 2, 2011 at 10:45 AM, Jeff Koftinoff <jeffk@jdkoftinoff.com>=
wrote:
A good starting point for reading is on Sof=
tware Transactional Memory (STM):
=A0 =A0 =A0 =A0http://en.wikipedia.org/wiki/Software_transac=
tional_memory

Jeff

On 2011-11-02, at 10:40 AM, Paul Davis wrote:

> On Wed, Nov 2, 2011 at 1:34 PM, Iain Duncan <iainduncanlists@gmail.com> wrote:

is RCU?
ware

> data structure while it is in use. The general approach is to make a

> the original for a pointer to the new one. somehow you have to clean

k.

> incredibly context (app) dependent. we use it a lot in ardour. its

v@lists.linuxaudio.org

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Messages in current thread:
Re: [LAD] Communicating between python UI and C++ engine for..., Gabriel M. Beddingfield, (Thu Nov 3, 2:05 am)
Re: [LAD] Communicating between python UI and C++ engine for..., Vytautas Jancauskas, (Thu Nov 3, 7:49 am)
Re: [LAD] Communicating between python UI and C++ engine for..., Iain Duncan, (Wed Nov 2, 6:22 pm)