On Thu, Jan 6, 2011 at 6:21 AM, Sascha Schneider wrote:
> 2011/1/6 Jeremy :
your voices. This doesn't really make sense if you are automatically
assigning the notes to synth engines. I think perhaps the best way would be
to have one set of settings for *all* copies of the synth engine, and if you
want different settings, then you'd have to create another copy of the
plugin.
so there are somewhere in that code 8 midiports that route the
Yup, and I'm saying we can just build in that functionality into the plugin.
> Bur I don't see (again my lack of codingexperience) in the code the
bubs@gmail.com>:
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As far as I understand it,
the engine is file main.c in folder cpu
GUI stuff is located in folder /editor
both communicate with OSC
right??
Yes. =A0Except it seems that you can select different=
settings for each of your voices. =A0This doesn't really make sense if=
you are automatically assigning the notes to synth engines. =A0I think per=
haps the best way would be to have one set of settings for *all* copies of =
the synth engine, and if you want different settings, then you'd have t=
o create another copy of the plugin.
so there are somewhere in that code 8 midiports that route the
midinotes to an engine (that I dont's seem to find for my
codingknowledge)
Now in the UI I see 8 synths each on his own midichannel.
The docs Malte has made say that by using a midirouter I can send one
miditrack to those 8 midichannels at the same time and hear 8 synths
each with his own sound.=A0Yup, and I'=
m saying we can just build in that functionality into the plugin.=A0
Bur I don't see (again my lack of codingexperience) in the code the
part, where it says
-> engine 8 voices each is reserved to an own channel
or if the engine is called 8 times, one per synth-tab<=
div>I'm not sure what that means either.=A0