Re: [LAD] Devs needed for opensource virtual analog softsynth idea

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To: Sascha Schneider <ungleichklang@...>
Cc: <linux-audio-dev@...>
Date: Thursday, January 6, 2011 - 10:58 am

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On Thu, Jan 6, 2011 at 5:31 AM, Sascha Schneider wrote:

> 2011/1/6 Jeremy :

So wait, I'm a little confused by this. Are you saying that the engine is
composed of 8 copies of the same synth, each being monophonic, but allowing
you to do polyphony if you redirect the notes to different channels each (so
each monophonic synth plays a different note)?

If you want to make something like that polyphonic that would be very easy.
You'd just set up a queue of open synth engines. You could even set the
polyphony by an option that you could adjust (at the expense of memory).

So if you're worried about that, don't be worried. Since it is a Jack app,
it's already largely in the format we need, you just need to add some
metadata, and switch around the way it handles MIDI and OSC (well, that's
the time-consuming part). As for the GUI, I think since it uses OSC, you
could just add some metadata and it would work as a LV2ExternalUI (well,
very minor source code modifications would be necessary). However, if
you're interested in designing a new GUI, that would be possible too.

Jeremy

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On Thu, Jan 6, 2011 at 5:31 AM, Sascha Schneider=
<ungleichk=
lang@gmail.com
> wrote:

2011/1/6 Jeremy <jeremybubs@gmail.com>:

seems like all we need to
to

Not all, .. minicomputer is actually 8 synths on 8 different
midichannels all playing one sound monophonic.
as LV2 we only need one synth that is polyphonic.
Need to ad Midi-Mapping, cause the controllers are hardcoded in the engine.=

regards, saschas
So wait, I'm a little confused by this. =A0=
Are you saying that the engine is composed of 8 copies of the same synth, e=
ach being monophonic, but allowing you to do polyphony if you redirect the =
notes to different channels each (so each monophonic synth plays a differen=
t note)? =A0

If you want to make something like that polyphonic that=
would be very easy. =A0You'd just set up a queue of open synth engines=
. =A0You could even set the polyphony by an option that you could adjust (a=
t the expense of memory).

So if you're worried about that, don't be worri=
ed. =A0Since it is a Jack app, it's already largely in the format we ne=
ed, you just need to add some metadata, and switch around the way it handle=
s MIDI and OSC (well, that's the time-consuming part). =A0As for the GU=
I, I think since it uses OSC, you could just add some metadata and it would=
work as a LV2ExternalUI (well, very minor source code modifications would =
be necessary). =A0However, if you're interested in designing a new GUI,=
that would be possible too.

Jeremy

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Messages in current thread:
Re: [LAD] Devs needed for opensource virtual analog softsynt..., Krzysztof Foltman, (Thu Jan 6, 10:59 am)
Re: [LAD] Devs needed for opensource virtual analog softsynt..., Jeremy, (Thu Jan 6, 10:58 am)
[LAD] Voice assign and stealing, Jens M Andreasen, (Sat Jan 8, 3:51 pm)