On Thu, 17 Jun 2010 00:29:44 -0400
How did you write your SDL program? Don't use any Setpixel functions.
Draw your pixels to a memory buffer/surface with the same pixel format
as the screen and flip that to the screen. Or try OpenGL. Use GL Arrays
if glBegin()/glEnd() is too slow.
The hardware shouldn't be a bottleneck if you don't use a system
older than 10 years or so. If you use OpenGL, you need an accelerated
driver of course, else it's useless.
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