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Content-Type: text/plain; charset=ISO-8859-1On Fri, Jun 18, 2010 at 5:19 PM, Adrian Knoth wrote:
> On Fri, Jun 18, 2010 at 05:14:31PM +0400, Louigi Verona wrote:
Adrian, thanks!
Well, typically, on Windows where a sequencer is an IME (Integrated Music
Environment) you would choose different quality settings of rendering and
that would define how fast it is. Sometimes it might be slower, sometimes
faster.
--
Louigi Verona
http://www.louigiverona.ru/
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On Fri, Jun 18, 2010 at 5:19 PM, Adrian =
Knoth <ad=
i@drcomp.erfurt.thur.de> wrote:
On Fri, Jun 18, 2010 at 05:14:31PM +0400, Louigi Verona w=
rote:
> at this point I'd like to get an expert explanation of what is slo=
wer than
Put simply: if you have a 3mins song and rendering it to a file takes=
exactly 3mins, then this is realtime. If it takes more than 3mins to
"calculate" the song, it's "slower than realtime", =
if it takes less,
than it's "faster than realtime".
--
mail: adi@thur.de =A0 =A0 =A0 http://adi.thur.de =A0 =A0 =A0PG=
P/GPG: key via keyserver
Adrian, thanks!Well, typically, o=
n Windows where a sequencer is an IME (Integrated Music Environment) you wo=
uld choose different quality settings of rendering and that would define ho=
w fast it is. Sometimes it might be slower, sometimes faster.
-- Louigi Veronahttp://www.louigiverona.ru/
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