Re: [LAD] Music, Undecidability, and the tiling problem (was Re: update: OT-ish: realtime 2d placement algorithms :-/)

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To: Paul Davis <paul@...>
Cc: <linux-audio-dev@...>, Niels Mayer <nielsmayer@...>
Date: Tuesday, May 25, 2010 - 6:50 pm

On Tue, May 25, 2010 at 11:59:45AM -0400, Paul Davis wrote:

Actually, I think most musicians would recognise this concept (though perhaps
not when explained with too technical nomenclature), especially those who ever
dabbled in composition, improvisation or even just playing together with
someone else. Generally, a 'pleasing' piece contains enough 'structure' (chord
progressions, chorus/verse/chorus, melody line vs counter-melody, even 'genre'
in a way, etc) for the structure to be recognisable (instead of dissonant and
random), yet not so much that it'd get predictable/boring.

It doesn't seem far-fetched to use a computer to recognise (impro-visor) and/or
apply (sibelius/finale plugins etc) those structures - at least to some extent.
How far this envelope can be pushed and integrated into a composers' workflow -
well - that's just interesting :).

Arnout
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Messages in current thread:
Re: [LAD] Music, Undecidability, and the tiling problem (was..., Jens M Andreasen, (Fri May 28, 10:26 am)
Re: [LAD] Music, Undecidability, and the tiling problem (was..., Arnout Engelen, (Tue May 25, 6:50 pm)