Re: [LAD] General question: Components of Music Software

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To: Jörn Nettingsmeier <nettings@...>
Cc: <linux-audio-dev@...>
Date: Monday, April 26, 2010 - 7:08 pm

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Jorn! Thanks, very informative answer.

What can you say about stuff like this:

1. vocoder
2. grnulizer
3. slicer (when a file is sliced into pieces)
4. beat matching

L.V.

2010/4/26 J=F6rn Nettingsmeier

> On 04/26/2010 08:47 AM, Louigi Verona wrote:

nd
D

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Jorn! Thanks, very informative answer.What can you say about stuff =
like this:1. vocoder2. grnulizer3. slicer (when a file is s=
liced into pieces)4. beat matchingL.V.
2010/4/26 J=F6rn Nettingsmeier <nettings@folkwang-hochschule.de>=

On 04/26/2010 08:47 AM, Louigi Verona wro=
te:

t

> synths and plugins merely means that people take several core modules =
and

thms

in my view, the situation is mixed. there is a lot of utter bul=
lshit
going on, eqs and "mastering" compressors seem to have the greate=
st
voodoo factor. then some people sell you simple convolvers as
oh-so-great emulators of vintage stuff... i think it's justified to say=

that these basic building blocks are widely understood, with little room
for ground-breaking improvements.

it's either in great user interfaces or cutting-edge (and patented)
technology that proprietary stuff kicks our collective asses (which is
fine in my book).

there are many truly revolutionary algorithms and interface designs that
have no free software equivalent, nor will they for the forseeable
future. stuff like ableton live or the waves reverbs come to mind, or
(gasp!) melodyne. or advanced restauration tools like really good
denoises and declickers. then there's adaptive convolvers that can
tackle non-linear stuff (like the "liquid" gear marketed by focus=
rite) -
no ready-to-use free equivalents exist for this. whether you need it or
not is another question. as it stands now, we can't emulate an UREI, th=
e
closed source folks can. but sampo s. is hot on their tracks :)

the audio fundamentals (controlling spectrum, delay, frequency response,
and space), i.e. the basic things you mentioned that you need to get a
mix done, is all there, in varying degrees of usability and slickness,
and i have never looked back.

then again, i'm not tied into a workflow that needs maximum efficiency.=

stuff like protools does have its uses - it's hard to envision an
environment where a seasoned engineer could be faster and more
productive. but often, all that you get for your money is a fake brushed
aluminum widget with huge, wasteful and incorrectly modelled VU meters
and fake rack ears... caveat emptor.

but in all fairness, open source is covering ground in this area, too. :-D<=
br>

best,

j=F6rn

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Messages in current thread:
[LAD] General question: Components of Music Software, Louigi Verona, (Mon Apr 26, 6:47 am)
Re: [LAD] General question: Components of Music Software, Jörn Nettingsmeier, (Mon Apr 26, 4:45 pm)
Re: [LAD] General question: Components of Music Software, Louigi Verona, (Mon Apr 26, 7:08 pm)
Re: [LAD] General question: Components of Music Software, rosea.grammostola, (Tue Apr 27, 8:35 am)
Re: [LAD] General question: Components of Music Software, Renato Budinich, (Tue Apr 27, 1:08 pm)
Re: [LAD] General question: Components of Music Software, Louigi Verona, (Tue Apr 27, 1:27 pm)
Re: [LAD] General question: Components of Music Software, Chris Cannam, (Tue Apr 27, 10:14 am)
Re: [LAD] General question: Components of Music Software, Harry Van Haaren, (Mon Apr 26, 7:41 pm)
Re: [LAD] General question: Components of Music Software, Harry Van Haaren, (Tue Apr 27, 6:23 pm)
Re: [LAD] General question: Components of Music Software, James McDermott, (Thu May 6, 10:56 am)
Re: [LAD] General question: Components of Music Software, Jörn Nettingsmeier, (Mon Apr 26, 7:27 pm)
Re: [LAD] General question: Components of Music Software, Louigi Verona, (Mon Apr 26, 7:52 am)