Re: [LAD] Project proposition: llvm based dsp engine

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To: Maurizio De Cecco <jmax@...>
Cc: The Linux Audio Developers' Mailing List <linux-audio-dev@...>, <llvmdev@...>
Date: Monday, December 6, 2010 - 12:11 pm

On Mon, Dec 6, 2010 at 6:10 AM, Maurizio De Cecco wrote:

My own gut feeling on this is that you'd be better off figuring out
how to do this in the context of Faust, which already does a important
subset of what you are describing, though notably without (I think)
the LLVM part.

Note also that hosts which run plugins at the level of LADSPA/LV2,
VST, AU, DSSI etc are unlikely to be easy candidates for any
cross-plugin optimization. I can say for sure that, for example,
Ardour3 has an object called a Processor whose ::run() method
encapsulates all DSP done within Ardour, but nevertheless it would be
more or less impossible to do any kind of optimization that looked
"across" all the Processors in a signal chain (eg. gain, pan, plugins,
etc, etc).

--p
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Messages in current thread:
[LAD] Project proposition: llvm based dsp engine, Maurizio De Cecco, (Mon Dec 6, 11:10 am)
Re: [LAD] Project proposition: llvm based dsp engine, Maurizio De Cecco, (Wed Dec 8, 11:21 am)
Re: [LAD] Project proposition: llvm based dsp engine, Stefano D'Angelo, (Mon Dec 6, 12:48 pm)
Re: [LAD] Project proposition: llvm based dsp engine, Paul Davis, (Mon Dec 6, 12:11 pm)
Re: [LAD] Project proposition: llvm based dsp engine, Maurizio De Cecco, (Tue Dec 7, 10:40 am)
Re: [LAD] Project proposition: llvm based dsp engine, Maurizio De Cecco, (Mon Dec 6, 1:11 pm)
Re: [LAD] Project proposition: llvm based dsp engine, Albert Graef, (Mon Dec 6, 9:26 pm)