On Tue, 2009-06-23 at 03:54 +0200, Esben Stien wrote:
There's the buffer argument again. Even a highly compressed
low-bandwidth VoIP stream needs to be buffered by the application
because of the annoying factor not being latency but jitter. If you do a
"regular" phone call from one mobile phone to another you easily get 1
second latency. The point is you don't notice it unless you're standing
next to the other person.
But then what's the reason behind ultra-small hardware buffers which
need to be refreshed very quickly in contrast to the comparatively large
buffers needed for the input stream in the first place?
I see the reasoning for games, though.
Dennis Schulmeister - Schifferstr. 1 - 76189 Karlsruhe - Germany
Tel: +49 721/5978883 - Mob: +49 152/01994400 - eMail: firstname.lastname@example.org
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