"james morris" writes:
> I'm wanting to use basic synthesis techniques such as ADSRs LFOs
It depends on what game you're developing.
If you're developing a 3d action game, like first person shooters,
then that's a whole chapter for itself if you want to do it right, but
if you're making a pin ball game, tetris or some game where you
generally don't move through corridors, etc, I would definitely use
You can load samples into supercollider or you can model your
synthesis from scratch or a combination of both, then just send
timestamped OSC messages to trigger or control them.
Esben Stien is b0ef@e s a
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