Re: [LAD] basic in-game audio synthesis api?

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To: james morris <james@...>
Cc: <linux-audio-dev@...>
Date: Tuesday, April 7, 2009 - 4:32 pm

"james morris" writes:

> I'm wanting to use basic synthesis techniques such as ADSRs LFOs

It depends on what game you're developing.

If you're developing a 3d action game, like first person shooters,
then that's a whole chapter for itself if you want to do it right, but
if you're making a pin ball game, tetris or some game where you
generally don't move through corridors, etc, I would definitely use
supercollider.

You can load samples into supercollider or you can model your
synthesis from scratch or a combination of both, then just send
timestamped OSC messages to trigger or control them.

--
Esben Stien is b0ef@e s a
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Messages in current thread:
[LAD] basic in-game audio synthesis api?, james morris, (Fri Apr 3, 6:50 pm)
Re: [LAD] basic in-game audio synthesis api?, Esben Stien, (Tue Apr 7, 4:32 pm)
Re: [LAD] basic in-game audio synthesis api?, Stephen Sinclair, (Mon Apr 6, 3:40 pm)
Re: [LAD] basic in-game audio synthesis api?, Frank Barknecht, (Mon Apr 6, 4:56 pm)
Re: [LAD] basic in-game audio synthesis api?, Paul Davis, (Fri Apr 3, 8:46 pm)
Re: [LAD] basic in-game audio synthesis api?, james morris, (Fri Apr 3, 9:15 pm)
Re: [LAD] basic in-game audio synthesis api?, Paul Davis, (Fri Apr 3, 10:12 pm)
Re: [LAD] basic in-game audio synthesis api?, Justin Smith, (Sat Apr 4, 2:30 am)
Re: [LAD] basic in-game audio synthesis api?, Luis Garrido, (Sat Apr 4, 9:02 am)
Re: [LAD] basic in-game audio synthesis api?, james morris, (Sat Apr 4, 11:29 am)
Re: [LAD] basic in-game audio synthesis api?, james morris, (Fri Apr 3, 8:34 pm)