Re: [Consortium] A New Blender Open Movie project : Durian

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To: Linuxaudio consortium <consortium@...>
Date: Tuesday, June 16, 2009 - 3:37 pm

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Having had done film audio for a few months, I have to say it's a really
difficult task for free software to handle as of the current state (Ardour +
Xjadeo is not a solution).

Anyway, why not get together and provide THEM w/ content? The Blender team
wants to test their capabilities, and in order for LA to do the same, I
suggest taking the initiative first and offer something to someone instead
of waiting for an offer. I'm thinking sound design collaboration:

* Create a team (open to all LA subscribers and anyone interested in Linux +
Audio)

* Finalise registrants/team members (if you don't do this and decide to make
the whole thing informal there'll be trouble later on)

* Set up a Wiki with the tasks; each member puts their name down if they
want to undertake a task (eg. sound design for character so
and so, include a README of sort documenting the software used - can be a
logbook if you want)

* Set up a VCS repo so each member can commit his work, and it can be
reviewed and edited by others if required (perhaps a core committee; decided
upon during the registration finalising stage) eg.:

trunk
----| characters/
----------| john/
----------------| voiceover/
------------------------| vo_john_fulltake-4.5.wav
------------------------| vo_john_fulltake-4.5.txt
----------------| sounds/
------------------------| Intro/
------------------------------| cs_john_introWalking-1.0.wav
------------------------------| cs_john_introJumping-0.3.wav
------------------------------| cs_john_introWalking-1.0.txt
------------------------------| cs_john_introJumping-0.3.txt
------------------------| Undefined/
------------------------------| cs_john_midwayActions-1.4.wav
------------------------------| cs_john_midwayActions-1.4.txt
------------------------| scratchingHead/
------------------------------| cs_john_introScratch-0.1.wav
------------------------------| cs_john_midScratch-0.1.wav
------------------------------| cs_john_endScratch-0.3.wav
------------------------------| cs_john_scratchingHead-logbook.pdf
----------| doe/
----------------| voiceover/
----------| mary/
----------------| sounds/
----------| jane/
----| ambience/
----------| park/
----------| factory/
----------| weirdPlaceAtIntro/
----| music/
----------| soundtracks/
-----------------| intro/
-----------------| outro/
----------| background/
----| others/
----------| diegetic/
----------| non-diegetic/

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Having had done film audio for a few months, I have to say it's a =
really difficult task for free software to handle as of the current state (=
Ardour + Xjadeo is not a solution).Anyway, why not get toget=
her and provide THEM w/ content? The Blender team wants to test their capab=
ilities, and in order for LA to do the same, I suggest taking the initiativ=
e first and offer something to someone instead of waiting for an offer. I&#=
39;m thinking sound design collaboration:

* Create a team (open to all LA subscribers and anyone interested =
in Linux + Audio)* Finalise registrants/team members (if you=
don't do this and decide to make the whole thing informal there'll=
be trouble later on)

* Set up a Wiki with the tasks; each member puts their name down i=
f they want to undertake a task (eg. sound design for character so and =
so, include a README of sort documenting the software used - can be a logbo=
ok if you want)

* Set up a VCS repo so each member can commit his work, and it can=
be reviewed and edited by others if required (perhaps a core committee; de=
cided upon during the registration finalising stage) eg.:

trunk----| characters/----------| john/---=
-------------| voiceover/------------------------| vo_john_fullt=
ake-4.5.wav------------------------| vo_john_fulltake-4.5.txt

----------------| sounds/------------------------| Intro/------------------------------| cs_john_introWalking-1.0.wav=
------------------------------| cs_john_introJumping-0.3.wav

------------------------------| cs_john_introWalking-1.0.txt------------------------------| cs_john_introJumping-0.3.txt---=
---------------------| Undefined/------------------------------|=
cs_john_midwayActions-1.4.wav

------------------------------| cs_john_midwayActions-1.4.txt------------------------| scratchingHead/---------------------=
---------| cs_john_introScratch-0.1.wav-------------------------=
-----| cs_john_midScratch-0.1.wav

------------------------------| cs_john_endScratch-0.3.wav-=
-----------------------------| cs_john_scratchingHead-logbook.pdf----------| doe/----------------| voiceover/--------=
--| mary/

----------------| sounds/----------| jane/----| =
ambience/----------| park/----------| factory/<=
div>----------| weirdPlaceAtIntro/----| music/-------=
---| soundtracks/

-----------------| intro/-----------------| outro/----------| background/----| others/----------| die=
getic/----------| non-diegetic/

--000e0cd40650d17b21046c78f489--

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Re: [Consortium] Advertising Policy - linuxaudio.org, Ivica Ico Bukvic, (Sun Apr 8, 1:29 am)
Re: [Consortium] Advertising Policy - linuxaudio.org, Patrick Shirkey, (Mon Apr 9, 10:16 am)
Re: [Consortium] Advertising Policy - linuxaudio.org, Ivica Ico Bukvic, (Wed Apr 11, 3:24 pm)
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Re: [Consortium] Advertising Policy - linuxaudio.org, Robin Gareus, (Thu Apr 19, 7:57 pm)
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Re: [Consortium] fwd: Re: jack_capture problem, Daniel James, (Mon Sep 14, 9:49 am)
Re: [Consortium] A New Blender Open Movie project : Durian, Jörn Nettingsmeier, (Sun Jun 14, 8:50 pm)
Re: [Consortium] A New Blender Open Movie project : Durian, Marc-Olivier Barre, (Mon Jun 15, 9:15 am)
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Re: [Consortium] Publicity etc..., Daniel James, (Sun Sep 19, 3:44 pm)
Re: [Consortium] Publicity etc..., jaromil, (Mon Sep 20, 4:57 am)
Re: [Consortium] Publicity etc..., Daniel James, (Mon Sep 20, 1:47 pm)
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