Call for Abstracts, please forward:
Audio-graphic Modeling and Interaction
Workshop @ NIME 2011, Oslo, Norway
Sunday, May 29: 1PM-4PM.
This workshop focuses on recent advances and future prospects in
audio-graphic scenes modeling and rendering. The convergence of
the audio and graphic communities is fostered by the increase in
computational resources, by cognitive studies on cross-modal
perception, and by the industrial needs for realistic audio scenes.
Audio-graphic research is spreading in areas such as games,
architecture, urbanism, information visualization, or interactive
artistic digital media. We will focus on the representation, the
interaction, the rendering, and the perception of scenes in which
the audio and graphical components are clearly identified and
combined (in contrast to standard multimedia video streams).
Accepted abstracts will invited to submit an extended version
to a special issue of the Springer Journal on Multimodal User
Detailed information about the workshop can be found here:
Registration to the workshop and NIME conference can be found here:
Call for Abstracts
Abstracts (max. 1 A4/Letter page, 12 points, PDF format)
on the topics of the workshop should be sent before April 20
to Hui Ding, LIMSI-CNRS (Hui.Ding@limsi.fr)
The submissions will be reviewed by a program committee
and accepted communications will be given at the workshop.
The authors will be notified latest April 29, 2011.
* April 20, 2011: Abstract Submission Deadline
* April 29, 2011: Notification of Acceptance
* May 29, 2011: Workshop.
Roland Cahen, ENSCI-les Ateliers
Christian Jacquemin, LIMSI-CNRS & University Paris Sud 11
Diemo Schwarz, IRCAM
Hui Ding, LIMSI-CNRS & University Paris Sud 11
Brian Katz, LIMSI-CNRS, France
Cécile Picard-Limpens, HEM, Geneva and UMONS, Belgium
Lauri Savioja, Aalto University School of Science, Finland
Topics in detail
Beyond the question traditionally addressed in multimedia,
the workshop will cover recent advances in audio-graphic
scene modeling such as:
* - joint representation of sound and graphic spaces and objects,
* - rendering optimization for audio-graphic scenes: level of details,
o . occlusion,
o . masking,
o . beam and ray tracing,
o . shadowing,
o . space subdivision,
o . collisions...
* - audio-graphic interface design,
* - audio-graphic for virtual humans:
o . audio-visual speech,
o . cloth animation and sound rendering,
o . steps,
o . paralinguistic communication...
* - sound and graphic spatialization,
* - audio-graphic object rendering, and physically and geometrically driven
* - cross- and bi-modal perceptual evaluations,
* - audio-graphic information visualization:
o . distortion,
o . zooming and panning,
o . filtering,
o . immersive rendering,
o . visual data sonification,
o . interaction devices...
* - interactive audio-graphic arts,
* - industrial audio-graphic data:
o . architectural acoustics,
o . sound maps,
o . urban soundscapes...
* - platforms and tools for audio-graphic scene modeling and rendering,
These areas are interdisciplinary in nature and inter-related.
New advancements in each area will benefit the others. This workshop
should attract young and senior researchers, artists, and corporates
in the related fields together to exchange the latest developments
and to point out current challenges and new directions.
tags NIME, oslo, conference, workshop
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