Sweep 0.5.7 Development Release
Sweep is a sound wave editor, and it is now also generally useful as a
flexible recording and playback tool. Inside lives a pesky little virtual
stylus called Scrubby who enjoys mixing around in your files.
This development release is available as a source tarball at:
This version includes support for Ogg Vorbis import and export, including
both variable and average bitrate encoding modes. There are many other
user interface updates, including new input controls for sample rates and
channels, and question, information and system error dialogs.
There is a new Screenshot tour of Sweep, including many screenshots of
the new dialogs and general editing. If you haven't seen Sweep lately, be
sure to check it out:
Summary of library dependencies:
* GTK+ 1.2 (standard in most distributions)
* libsndfile-1.0.x, available from:
* libtdb, available in many distributions or at:
* Ogg Vorbis (libogg and libvorbis 1.0 packages), standard
in most distributions and available from:
Sweep is designed to be intuitive and to give you full control. It includes
almost everything you would expect in a sound editor, and then some:
* precise, vinyl like scrubbing
* looped, reverse, and pitch-controlled playback
* playback mixing of unlimited independent tracks
* looped and reverse recording
* multichannel and 32 bit floating point file support
* LADSPA 1.1 effects support
* multiple views, discontinuous selections
* easy keybindings, mouse wheel zooming
* unlimited undo/redo with fully revertible edit history
* multithreaded background processing
* shaded peak/mean waveform rendering, multiple colour schemes
Help wanted! Sweep needs testing; please report any problems encountered!
Urgent development is required in the following areas: ALSA and Jack support,
updating of translations and user documentation. (NB. Sweep works fine with
ALSA under OSS emulation -- the native ALSA support needs some fixing).
Sweep is Free Software, available under the GNU General Public License.
More information is available at:
Thanks to Pixar Animation Studios and CSIRO Australia for supporting the
development of this project.