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| ColaEuphoria | I (finally) caught up with the thread on the ML regarding UIs | 07:54 |
|---|---|---|
| ColaEuphoria | and I'd just like to share something that a friend told me about | 07:55 |
| ColaEuphoria | https://github.com/vurtun/nuklear | 07:55 |
| ColaEuphoria | It looks strikingly similar to nanogui but in C | 07:55 |
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| rgareus | ColaEuphoria: that's not a bad option, indeed. the various underlying systems (x11, gdi,..) will need a but of adaption, but that's not unlike pugl. | 16:12 |
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| drobilla | Holy 14 thousand line header file, Batman | 16:31 |
| drobilla | Looks pretty decent though | 16:35 |
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| drobilla | Interesting approach to keep backend completely out of the library itself | 17:01 |
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| rgareus | drobilla: it's hard to implement backend header only | 17:03 |
| rgareus | robtk is similar in that approach. header only and the "backend" is provided by pugl. | 17:04 |
| drobilla | rgareus: Yeah. Which is better anyway, IMO the minimal scope of something like pugl that just does the bare minimum platform portability necessities is a good thing | 17:06 |
| drobilla | Unfortunately most toolkits and whatnot can't play nice with such a thing, but world isn't perfect, film at eleven :) | 17:06 |
| drobilla | Not sure how you achieve interaction with this though | 17:06 |
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| rgareus | drobilla: rewrite nk_xlib_handle_event() as puglEvent | 17:11 |
| rgareus | still a couple of concepts don't directly align. | 17:11 |
| rgareus | still no audio specific widgets | 17:13 |
| rgareus | and from what I can tell, no "hard" widgets (treeview, file-browser, text-entry) either | 17:14 |
| rgareus | well, only basic text. no cut/copy/delete LTR/RTL and that jazz | 17:15 |
| * drobilla is probably just going to write one in C++ one of these days | 17:28 | |
| drobilla | Much as I love C for many/most things, the general pain of using it for UI anything is getting seriously old | 17:28 |
| drobilla | But yeah, the hard ones are... hard | 17:29 |
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