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ventosus | does the *modgui* support atom:eventTransfer, e.g. are atoms de/serialized from/to JSON? | 12:54 |
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falktx | not yet | 13:46 |
falktx | the modgui javascript calls don't work at the moment | 13:47 |
falktx | it's not a priority since we don't have any modgui that uses it right now | 13:47 |
ventosus | *not yet* sounds promising enough | 14:44 |
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ssj71 | I know its silly but it always bugs me to read "a lv2:Parameter" it should be "an lv2:Parameter"! except it shouldn't | 22:16 |
ssj71 | computers don't speak english | 22:17 |
ssj71 | on a more serious note: | 22:41 |
ssj71 | are state and patch independant? or does anything you can patch:set need to be saved in state and visa-versa? | 22:41 |
rgareus | ssj71: I'm pretty sure it's the latter -- hosts only save lv2:ControlPort, lv2:InputPort. | 22:56 |
ssj71 | does a state need to be patchable? | 22:56 |
ssj71 | that makes sense that its the proper thing to save anything patchable, but I'm actually thinking of a property like oversampling thats not easily adjusted in RT | 22:57 |
ssj71 | I'd rather not use a worker if I don't have to, so I want it to be a state | 22:57 |
rgareus | well, the state isn't patchable, but you need to save the patch. | 22:59 |
rgareus | one example is patch:property atom:URID, atom:Path the value a filename (eg. synth soundfont). plugin has to save/load that | 23:03 |
ssj71 | rgareus: right I've used that. I'd like the user to be able to adjust the oversampling amount or maximum reverb time without a recompile | 23:05 |
ssj71 | so with a state:loadDefault or whatever I think its acheivable | 23:05 |
ssj71 | I guess I'll have to try and see what happens | 23:09 |
ssj71 | I suppose that makes it so the oversampling is saved for each preset, but thats not inherintly bad | 23:19 |
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