Friday, 2016-02-26

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ventosusdoes the *modgui* support atom:eventTransfer, e.g. are atoms de/serialized from/to JSON?12:54
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falktxnot yet13:46
falktxthe modgui javascript calls don't work at the moment13:47
falktxit's not a priority since we don't have any modgui that uses it right now13:47
ventosus*not yet* sounds promising enough14:44
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ssj71I know its silly but it always bugs me to read "a lv2:Parameter" it should be "an lv2:Parameter"! except it shouldn't22:16
ssj71computers don't speak english22:17
ssj71on a more serious note:22:41
ssj71are state and patch independant? or does anything you can patch:set need to be saved in state and visa-versa?22:41
rgareusssj71: I'm pretty sure it's the latter -- hosts only save  lv2:ControlPort, lv2:InputPort.22:56
ssj71does a state need to be patchable?22:56
ssj71that makes sense that its the proper thing to save anything patchable, but I'm actually thinking of a property like oversampling thats not easily adjusted in RT22:57
ssj71I'd rather not use a worker if I don't have to, so I want it to be a state22:57
rgareuswell, the state isn't patchable,  but you need to save the patch.22:59
rgareusone example is patch:property atom:URID, atom:Path  the value a filename  (eg. synth soundfont).  plugin has to save/load that23:03
ssj71rgareus: right I've used that. I'd like the user to be able to adjust the oversampling amount or maximum reverb time without a recompile23:05
ssj71so with a state:loadDefault or whatever I think its acheivable23:05
ssj71I guess I'll have to try and see what happens23:09
ssj71I suppose that makes it so the oversampling is saved for each preset, but thats not inherintly bad23:19
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