Wednesday, 2014-08-27

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rgareusfile:///Z:/home at the is correct now it seems.   and if 3BandEQ.lv2 is a dir, it must have a trailing slash to be a correct URI for a dir.01:02
rgareusfile:///Z:/home at the *beginning* ...01:02
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rgareusdid I say something wrong or did he leave by coincidence?01:03
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* drobilla gets a pugl cairo program working04:43
falktxyou mean I learned openGL for nothing!? :P04:51
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HarryHaarendrobilla, ping on Cairo PUGL10:08
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b-rock_hello lv2 devs.  can you add my fluidsynth front end to the list of lv2 plugins?  http://www.colorfulsoftware.com/emap18:14
* drobilla wonders if the pugl API should be looked over for tablet / multi-touch / gesture compatibility18:18
drobillab-rock_: Normally here is where I'd say the site is a wiki so feel free, but registration is currently disabled due to spammers, so... alright :P18:19
b-rock_thanks.18:19
dharanamrsdrobilla: hi, while you're there, no hassle but you might add qmidiarp.sourceforge.net in one go if you wish ;)18:21
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drobilladone, http://lv2plug.in/wiki/Plugins23:27
drobillargareus: Is robtk derived from Gtk code or did you write it from scratch?23:27
rgareusdrobilla: it's from scratch23:27
rgareusdrobilla: but it does have a GTK compat layer23:28
rgareusdrobilla: there was a GTK plugin at first.  I then grep'ed for all gdk/gtk function it used and  implemented those as openGL.23:30
rgareusso it's not eniterly from scratch..  but the implemention itself is not derived from Gtk23:31
drobillargareus: I see.  Just curious.23:32
drobillargareus: Implemented PuglEvent and dispatch of the glut functions based on it (for X11, anyway).  Idly contemplating minimal pugl/cairo toolkit23:33
rgareusdrobilla: feel free to re-use the code under whatever license libpug will be.23:36
rgareusdrobilla: since this is my first toolkit I made a couple of mistakes,..  also the openGL blit function is not ideal (since it still suppots gtk  as alternative)23:37
falktxcan I get these http://distrho.sourceforge.net/plugins and these http://distrho.sourceforge.net/ports in there as well?23:40
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rgareusdrobilla: initially I used a  cairo_surface_create_similar() using the content of pugl window23:44
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rgareusdrobilla: but it turned out that for pretty much all 2D operations the cairo software surface is faster and more reliable.23:45
drobillafalktx: You have an account :P23:46
falktxthere quite a few plugins, not sure how to best link them23:47
drobillargareus: I am using cairo_xlib_surface_create23:47
falktxshould they all appear as "DISTRHO Plugins and Ports" or separate?23:47
drobillafalktx: I dunno.  Nested list entries I suppose, if you're feeling ambitious23:49
drobillargareus: If that doesn't do the right thing... well, it should :P23:49
falktxsome packs have more than one plugin (tal has 7)23:49
drobilla++n_things_to_look_into_once_I_have_a_reason_to_care;23:49
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rgareusdrobilla: binding some memory to a GL texture and then using  cairo_image_surface_create_for_data(bound_memory,..) turned out quite good.23:54
rgareusdrobilla: that's in robtk/ui_gl.c23:54
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