Monday, 2014-05-12

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bgribblehey, lv2 folks... I'm experiencing some audio glitches in my plugin when Ardour is looping and changes the blocksize rapidly18:51
bgribblenot sure what's going on, are there any common gotchas about block size changes?18:51
HarryHaarenbgribble, what plugin?18:52
HarryHaareni know there are some convolution reverbs that *must* process power-of-two buffer sizes18:52
HarryHaarenperhaps looping is making that impossible, hence dropouts?18:52
HarryHaarenalso, if you're using JACK transport, then glitches on transport-relocate are inevitable if you have a "slow-sync" client :/18:53
drobillaLast I checked there was an option for clickless looping in Ardour, but I forget the difference18:55
HarryHaarenmy guess: pre-buffering some audio content at the start of the loop-section, so it doesn't have to disk-access on loop. Still won't fix the issue if any other slow-sync client is in the graph18:57
drobillaIt'll do that automatigically by design, but the transport is tricky19:14
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bgribbleharryhaaren, drobilla: thanks, sorry I was afk for a while.  the plugin is my app (mfp) and there shouldn't be any slow-sync issues.. I'm afraid I have just made some numbskull error20:37
bgribblelike last week it was not realizing that in-place was the default for lv220:38
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falktxdrobilla: guess what this is: http://i.imgur.com/GcDLWV0.png :D22:23
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falktxhttps://github.com/DISTRHO/prom22:32
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