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falktx|work | ardour5! | 17:34 |
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DoverMo | 5 o.O | 17:37 |
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falktx|work | almost there... | 17:53 |
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JPfeP | Lua scripting, mmh sounds sexy | 18:23 |
rgareus | JPfeP: that's still only in it's infancy | 18:24 |
rgareus | you can script a lot already.. but not UIs, yet | 18:24 |
JPfeP | Allow duplication of tracks with sends or load templates with sends/inserts. <-- Hurray ! | 18:25 |
falktx | and ardour5 is in! | 18:26 |
rghvdberg | yes! | 18:26 |
JPfeP | As a writter of Add-on for Blender, it sounds very appealing. ^^ | 18:26 |
rghvdberg | falktx: as ardour5 I presume | 18:26 |
falktx | no | 18:27 |
falktx | just "ardour" now | 18:27 |
rghvdberg | okidoki | 18:27 |
falktx | I don't want to rename it again | 18:27 |
falktx | ardour4 is still there, just in case | 18:27 |
rghvdberg | okidoki | 18:27 |
rgareus | falktx: debian also moved in that direction "ardour" (latest version) | 18:27 |
falktx | rgareus: I'm doing this because of them | 18:28 |
falktx | I was getting conflicts | 18:28 |
rghvdberg | well, I'll have to wait till I'm home anyway :-) | 18:28 |
rghvdberg | still excited though | 18:28 |
falktx | bbl | 18:28 |
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rgareus | JPfeP: we also need some kind of platform or wiki to easily share scripts. github gist maybe. | 18:31 |
rgareus | JPfeP: does blender have a platform for that? | 18:31 |
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DoverMo | noice | 18:32 |
rgareus | JPfeP: "browse all add-ons" or something? | 18:32 |
rghvdberg | rgareus: will those add-ons be installable from within ardour ? I believe reaper has such a thing ? | 18:34 |
JPfeP | sort of, the addons world of blender is divided into the official ones (approved after a while) and the others (commerials one and still in dev) | 18:35 |
JPfeP | So some are bundled with Blender and you have a builtin browser to enable the ones you want | 18:35 |
JPfeP | The others are easily installed as a zip file that you can load, then they appears in the list in Blender | 18:36 |
rghvdberg | pff .. of to bed. all day in Legoland and drank a liter of beer afterwards ... | 18:37 |
rghvdberg | cya | 18:37 |
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JPfeP | Then there is this official wiki for the first kind: https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts | 18:38 |
LAbot | Title: Extensions:2.6/Py/Scripts - BlenderWiki (at wiki.blender.org) | 18:38 |
rgareus | oh missed him | 18:38 |
JPfeP | It is not fantastic, imho, the categories are on the right | 18:38 |
rgareus | JPfeP: that's similar, for now we just bundle a few "blessed" scripts | 18:38 |
JPfeP | but there is another ressource, unofficial: http://blenderaddonlist.blogspot.fr/ | 18:38 |
LAbot | Title: Blender Addon List (at blenderaddonlist.blogspot.fr) | 18:38 |
rgareus | not bad | 18:39 |
rgareus | I suppose we need something similar in the long run. | 18:39 |
JPfeP | unfortunatly not well updated currently, and for the commercials addons : https://cgcookiemarkets.com/all-products/category/scripts-and-addons/ | 18:40 |
LAbot | Title: Scripts and Addons | Categories | (at cgcookiemarkets.com) | 18:40 |
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JPfeP | but most of the news come from the site : https://blenderartists.org/forum/forumdisplay.php?48-Released-Scripts-and-Themes | 18:41 |
rgareus | JPfeP: conceptually it'll be different. once loaded we do save the script *with* the session. so you can transfer the session to another machine where it'll just work (same script version etc) | 18:41 |
rgareus | so commercial scripts or any script loading 3rd party libs are out. | 18:41 |
JPfeP | OK | 18:42 |
rgareus | then again it's all more confined in ardour (due to realtime constraints) | 18:42 |
JPfeP | BTW my 2 addons add both MIDI and OSC for Blender | 18:43 |
rgareus | JPfeP: hah! | 18:44 |
rgareus | control surfaces are up next somewhere. currently not possible due to event-loop constraints | 18:44 |
JPfeP | www.jpfep.net needs some update but informations are correct | 18:45 |
rgareus | OSC (receiver event loops) needs to interact with realtime ardour. a prototype for doing that in lua blew up in the past.. inter-thread communication is hard. | 18:45 |
JPfeP | I transformed Blender as a real time sample player for the fun :) | 18:45 |
JPfeP | using its audio API | 18:46 |
rgareus | blender is not realtime to begin with, is it? | 18:46 |
rgareus | JPfeP: nice though. so you can trigger available blender actions via OSC? | 18:47 |
JPfeP | You can program in Blender a sort of timer which execute what you want each x millisecond | 18:47 |
JPfeP | enough to read the MIDI port or an OSC socket | 18:47 |
JPfeP | but it can block blender UI, it is not parallel | 18:48 |
JPfeP | with 1 ms it is okay for playing MIDI notes for instance in my demo | 18:49 |
JPfeP | the CPU usage is very low, so far so good | 18:50 |
JPfeP | when Blender read an animation it can play an audio file in its sequencer and it is realtime like a DAW, I presume | 18:51 |
JPfeP | But I am not an expert concerning the engine of Blender | 18:51 |
JPfeP | It is somehow recent to be able to play big flux of pix in realtime | 18:52 |
JPfeP | Applying color correction is ok, blurring is not ok yet | 18:53 |
JPfeP | But I don't touch the animation side of Blender, I have a life | 18:53 |
JPfeP | Anyway Blender is going to be like a DAW i guess when it comes to playback pix, avi or audio files | 18:54 |
JPfeP | But rendering pix will be for long a delayed process | 18:54 |
JPfeP | <rgareus> JPfeP: nice though. so you can trigger available blender actions via OSC? -> not explicitly but it is possible thru an indirect mecanism | 18:56 |
JPfeP | blender operators are dependant of a context so you cannot call them without checking that first | 18:57 |
JPfeP | That's why I haven't implemented directly this with my addon | 18:57 |
JPfeP | But for the MIDI sample player, each time a note is received it change a blender property that as an update() function | 18:58 |
JPfeP | This is this function that call the operators in my example | 18:58 |
JPfeP | So I had to write a script to define a custom property with this update function | 18:59 |
JPfeP | This script is bundled in the blend file and read when you load the file | 18:59 |
JPfeP | The timer thing is a proper way to deal with the internal of Blender in realtime, btw. As you said inter-thread communication is hard. They don't advise to do parallel scripting to interact with Blender | 19:02 |
JPfeP | bbl | 19:04 |
JPfeP | (BTW, to anyone, don't bother to install ADDMIDI the hardway, I made recently an easy to install zip file. I will publish officially soon, or check the Blenderartist thread) | 19:06 |
wolftune | falktx`: E: Failed to fetch http://kxstudio.linuxaudio.org/repo/pool/free/ardour_5.0.0-1kxstudio1_amd64.deb Hash Sum mismatch | 19:27 |
falktx` | that's weird. I installed it before on 14.04 just fine | 19:36 |
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falktx` | apt-get update again pls | 19:37 |
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wolftune | falktx`: got it | 19:47 |
falktx` | all ok now? | 19:48 |
wolftune | falktx`: yup | 19:49 |
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